The Success of Spore Poisoned by DRM
If there is a game recently released that bring something new in the field, it is definitely Spore.
If the game is popular, its embedded protection system is quite intrusive and could be consider as violating personal rights. Indeed, it requires connection to Electronic Arts servers when launching the game for the first time, then for every online session, for each Add-On download and for each updates. Last be not least, one can only identity the game 3 times, so if it implies that you can play from 3 different computers, you will later on need to call the customer service if you change your computers (or your HD). All those restrictions could be acceptable IF Electronic Arts servers did not fail to validate the games at the launch date due to numerous requests, making users unhappy.
Spore has also a new crone for the game the most downloaded on P2P network, associated with the patch making all protection described above history. Due to the port via Cyder, this patch is also working on Mac! If the industry has to fight against piracy, it ends up as the old game initiated decades ago, when the storage media was a magnetic tape...