Lately, nothing goes well between Adobe and Apple. The bone of contention is the Flash player that Apple refuses to implement in the iPhone. Apple considers, among other things. that Flash is too heavy onthe resources of the iPhone and would harm the battery life of the device, these arguments have been refuted by Adobe.
Adobe has decided to bypass this indiction and intends to propose the flash player using the iPhone SDK and the AppStore.
Using this simple route, this mode of distribution is in fact a way of forcing Apple's hand. If Apple refuses to put it online, Adobe will be able to shout about the scandal, with the laws protecting competition....
It will be interesting to follow this business within the loud contest between the two companies over the last few years. Note that a Player Flash distributed separately will make it possible, for example, to reach small software developers such as games, but will make the task complex.
Also, applications developed using SDK are not allowed to run as a background task. Thus It will not be possible to launch an animation from a Web site, which will notably reduce the use of the Flash player developed from SDK.
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