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No Valve's Games on Mac: It is Apple's Fault

By linathael - 03/10/2007 08:50:02 CEST - Category: Software - Source: Kikizo
In a very interesting interview, Gabe Newell Valve's co-founder, explain why the famous game company developing games such as Half-Life and its famous Counter-Strike mod de Valve, did not release Mac version of its flagships. From the explanation, it appears quite clearly that Valve tried many times to get Apple involved, but despite getting
Well, we tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms.
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I just don't think they've ever taken gaming seriously. And none of the things developers ask them to do are done. And as a result, there's no gaming market there to speak of. We'd love it if they would get serious about it. But they never have, and can't even follow trough on any of their commitments for game developers.
He then even went on, and acknowledging that current Mac are so good compared to PC that it makes it even more non-understandable to have not commitment from Apple to get seriously into game and support their development:
We've seen no evidence that they are able to follow through on even simple programs in the game space. It seems bizarre to me because it's like one of the biggest things holding them back in the consumer space. If you look at a Macintosh right now, it does a lot of things really well compared to a Vista PC, but there are no games. Why, I don't know. If I were a Macintosh product manager, it would be pretty high on my list, and a problem to get taken care of, as probably the number one thing holding them back with consumers.
I personally think for now years, that PC development and current monopoly was driven by games, as it defined the early adoption by customers, when PC moved from corporate to home. Apple while understanding this (I guess) never took the right decision to benefit from it. While game stations are getting popular, it appears clearly that both console- and computer-based games will live together, without having one dominating the other.
Apple should invest more energy and resources in games, and stop thinking short term with game development. We know today, that the fast porting titles available via Cider are only valuable for some old games, while this technology can not help for recent games, which are running really poorly (such as Battlefield 2142). Apple should really consider that a home computer is a unit for both creativity and entertainment, meaning also to play games. If Apple does not act quickly, Mac game development will end, and Mac users will run games via BootCamp; this is already what my 2 girls are doing with their iMacs at home (except for The Sims)
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