Today, only few games (on PC or Mac) are really able to benefit of multicore processors. In this case, the second core will manage the artificial intelligence of opponents or sound tracks.
With the release of the MacPro, Apple has introduced a new system allowing OpenGL multithreading, allowing to split the rendering work over more than one core.
The gain of such system could be substantial and might avoid limited video rendering due to maximal GPU capabilities.
If one can immediately imagine the benefit of such technology for games, one should not forget that Pro applications such as Motion could see a dramatical improvement of performances.
If this technology becomes really popular for Pro customers, apple might decide to restrict it to this market, however, if Mac Games Editors wish to take advantage of it, then Apple might be forced to make it available for its entire hardware models.
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